The Basics

1. Grab your official PIPFALL dice (3 red and 3 blue)!

2. If playing a game that requires cornhole boards, place the boards 27 feet apart from front edge to front edge.

3. Foul line is considered the front edge of the board you’re pitching from.

Red Vs. Blue

Each player alternates tossing 3 dice per round.

Pipfall®!

If you or your opponent lands in the hole, subtract 3 points.  That’s a PIPFALL!

Scoring

Add up your pips (numbers on the side of the dice) that land on board.  Use cancellation scoring against your opponent. First to 21 wins!

Detailed Gameplay Rules

PIPFALL® Quickplay

1. Each dice is awarded the numerical value of that dice based on the number of PIPs showing.

2. Dice must come to rest completely on the board (no part touching the ground) to earn points.

3. A leaner is a dice that is not flat against the surface of the board. For example, the dice is positioned where players cannot determine which PIP value to assign, or the dice leans against another dice on the board.

(a) A leaner can only be counted as a leaner if all dice have been thrown for the frame.

(b) A leaner is given a value of three (3) points.

4. Any dice that is thrown or pushed into the hole on the board is a “Dice in Hole” and will receive minus three points (-3 points) for that dice.Negative points accrued during any round apply only to that round and do not carry forward.

5. Negative points at the end of any completed round will be given the score of zero (0), with the lowest score for a player during any round being zero (0).

6. Games are played to 21 and must be won by at least two (2) points. Use cancellation scoring for gameplay.

Race to 100

*Open the PIPFALL app on your mobile device for easy scorekeeping!

1. Each dice is awarded the numerical value of that dice based on the number of PIPs showing.

2. Dice must come to rest completely on the board (no part touching the ground) to earn points.

3. A leaner is a dice that is not flat against the surface of the board. For example, the dice is positioned where players cannot determine which PIP value to assign, or the dice leans against another dice on the board.

4. A leaner can only be counted as a leaner if all dice have been thrown for the frame.A leaner is given a value of three (3) points.A player that rolls the same PIP value for each of their three (3) dice will receive double points for that round with the following exceptions:If any dice is considered a leanerIf all three dice are not on the board

5. Any dice that is thrown or pushed into the hole on the board is a “Dice in Hole” and will receive minus three points (-3 points) for that dice.

6. Negative points accrued during any round apply only to that round and do not carry forward. Negative points at the end of any completed round will be given the score of zero (0) for that round, with the lowest score for a player during any round being zero (0).Example: Player One has played all three of their dice: First dice was a “Dice in Hole” (-3 points); Second dice landed on 4 (4 points); Third dice was a “Dice in Hole” (-3 points). Since Player One is in the negative, Player One’s total for that round is zero (0).

7. Games are played to 100 and must be won by at least two (2) points. Players keep total points each round. You do NOT net points each round in Race to 100.

 

Tournament Style

1. Any player with the following exact score at the end of a round will have a score adjustment:25 – bonus points: 20 points added to score!50 – take a step back: 30 points deduction from score88 – switch up: score is swapped with the other player going into the next frame

2, A player ending a frame with all three dice landing on 1’s will lose ½ of their overall score heading into the next frame.

3. A player that rolls a small straight (1-3) with the dice will receive a bonus of 5 points for that round

4. A player that rolls a large straight (4-6) with the dice will receive a bonus of 10 points for that round

5. A player that rolls the same PIP value for each of their three (3) dice will receive double points for that round with the following exceptions:If roll all 1’s, apply rule number 2 above.

6. If any dice is considered a leaner, then no double points are awarded for that round.

7. Any dice that is thrown or pushed into the hole on the board is a “Dice in Hole” and will receive minus three points (-3 points) for that dice.

8. Negative points accrued during any round apply only to that round and do not carry forward. Negative points at the end of any completed round will be given the score of zero (0), with the lowest score for a player during any round being zero (0).

Connect and compete

TAKE YOUR GAME TO THE NEXT LEVEL WITH THE PIPFALL® APP!

Keep score, try out different gameplay options, and compete with other individuals who love the game of PIPFALL® as much as you do!