Pips Challenge – PIPFALL

Pips Challenges

Pips Challenges

We know our awesome PIPFALL players use their dice in a variety of ways! Sometimes you want a quicker gameplay option or just want to play something completely different. Pips Challenges is all about how you play with your PIPFALL dice. Pips Challenges are what you make them – best created with a group of friends on the fly! Play with or without a traditional cornhole board. How do you pip? Check out some different versions of Pips Challenges below. Do you have your own Pips Challenge? If so, submit your Pips Challenge for others to play along!

Play With a Board

6x6 Challenge
Player throws all 6 dice for one turn. Total score of dice landing on board. -3 for dice in hole. Highest score wins

Double Trouble
Player throws all 6 dice for one turn. Player that throws highest sequence of a straight wins (e.g. 4/5/6 on board). If tie - randomize winner.

Last Man Standing
Player throws 3 dice. Score is totaled based on what landed on board. Player gets to throw whichever dice landed on board again. Dice not landing on board are removed. Repeat. Total highest score wins.

6x6 Challenge

Player throws all 6 dice for one turn. Total score of dice landing on board. -3 for dice in hole. Highest score wins

Double Trouble

Player throws all 6 dice for one turn. Total score of dice landing on board. -3 for dice in hole. Highest score wins

Last Man Standing

Player throws all 6 dice for one turn. Total score of dice landing on board. -3 for dice in hole. Highest score wins

Play Without a Board

Wall Dice

General Overview: Very similar to shuffle board scoring. Only one color scores per round. The die or dice closest to the wall, without touching the wall scores points. The pips of the scoring dice are added up. First to 21 wins.

Gameplay: Players alternate pitching the dice towards the wall attempting to land their dice as close as possible without touching the wall. Dice can bounce off the wall and be scored if they do not come to rest touching the wall.

Scoring: The closest die to the wall determines which color will be scored. Any additional dice of the same winning color will also be added to the total score unless there is an opposing dice closer. If two opposing dice are equal distance to the wall and is undeterminable which dice is closer, the higher dice (by pips) is taken as closest. 

Submit your own Pips Challenge!